<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Computer Graphics Tutorials and Examples with OpenGL &#187; Uncategorized</title>
	<atom:link href="/opengl/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>https://talkera.org/opengl</link>
	<description>OpenGL Tutorial</description>
	<lastBuildDate>Sat, 27 Sep 2014 14:05:31 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.0</generator>
	<item>
		<title>Lesson 11:  Loading Quake II (MD2) Models</title>
		<link>https://talkera.org/opengl/lesson-11-loading-quake-ii-md2-models/</link>
		<comments>https://talkera.org/opengl/lesson-11-loading-quake-ii-md2-models/#comments</comments>
		<pubDate>Wed, 17 Sep 2014 14:58:19 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://talkera.org.cp-in-1.webhostbox.net/opengl/?p=129</guid>
		<description><![CDATA[In this tutorial we will demonstrate how to load Quake II models.  The video game was released around 1997-1999, so models might be hard to find. You can however use/buy the original game. If you search a lot, you may also find some models online. Quake II models are referred to as MD2 models.  Other [&#8230;]]]></description>
		<wfw:commentRss>https://talkera.org/opengl/lesson-11-loading-quake-ii-md2-models/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lesson 10: Loading Stanford PLY 3D Models</title>
		<link>https://talkera.org/opengl/lesson-10-loading-stanford-ply-3d-models/</link>
		<comments>https://talkera.org/opengl/lesson-10-loading-stanford-ply-3d-models/#comments</comments>
		<pubDate>Wed, 17 Sep 2014 11:58:30 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://talkera.org.cp-in-1.webhostbox.net/opengl/?p=125</guid>
		<description><![CDATA[Stanford PLY 3D models are similiar to Wavefront OBJs. Both are static objects. However, models stored in the PLY format are generally in binary format (e.g. unreadable with a normal text editor), but an ascii version of the format also exists. The files themselves store vertexes and faces.  If you are unfamiliar with these, please read the [&#8230;]]]></description>
		<wfw:commentRss>https://talkera.org/opengl/lesson-10-loading-stanford-ply-3d-models/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lesson 9: Loading Wavefront OBJ 3D models</title>
		<link>https://talkera.org/opengl/lesson-9-loading-wavefront-obj-3d-models/</link>
		<comments>https://talkera.org/opengl/lesson-9-loading-wavefront-obj-3d-models/#comments</comments>
		<pubDate>Wed, 17 Sep 2014 11:17:23 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://talkera.org.cp-in-1.webhostbox.net/opengl/?p=108</guid>
		<description><![CDATA[In this tutorial we will load Wavefront OBJ 3D models. These models are static models (e.g. the model itself does not have any movement definition). You can get a set of example models here : http://people.sc.fsu.edu/~jburkardt/data/obj/obj.html  Remember to triangulate them in Blender or another 3d editing program. Every OBJ model consists of a point cloud. For [&#8230;]]]></description>
		<wfw:commentRss>https://talkera.org/opengl/lesson-9-loading-wavefront-obj-3d-models/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lesson 8: Parsing and loading custom image formats, TGA</title>
		<link>https://talkera.org/opengl/lesson-8-parsing-and-loading-custom-image-formats/</link>
		<comments>https://talkera.org/opengl/lesson-8-parsing-and-loading-custom-image-formats/#comments</comments>
		<pubDate>Wed, 17 Sep 2014 10:21:50 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://talkera.org.cp-in-1.webhostbox.net/opengl/?p=96</guid>
		<description><![CDATA[In this tutorial we&#8217;ll look into custom image formats. Al though you can get away with most of the image formats provided by an additional library, at some point you may want to load a custom format. Proprietary video games often have their own custom image formats. In our case we&#8217;ll load an image stored [&#8230;]]]></description>
		<wfw:commentRss>https://talkera.org/opengl/lesson-8-parsing-and-loading-custom-image-formats/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
