Home »
Archive by category "Uncategorized"
In this tutorial we will demonstrate how to load Quake II models. The video game was released around 1997-1999, so models might be hard to find. You can however use/buy the original game. If you search a lot, you may also find some models online. Quake II models...
Continue reading »
September 17, 2014 admin Uncategorized
Stanford PLY 3D models are similiar to Wavefront OBJs. Both are static objects. However, models stored in the PLY format are generally in binary format (e.g. unreadable with a normal text editor), but an ascii version of the format also exists. The files themselves store vertexes and faces. If you...
Continue reading »
September 17, 2014 admin Uncategorized
In this tutorial we will load Wavefront OBJ 3D models. These models are static models (e.g. the model itself does not have any movement definition). You can get a set of example models here : http://people.sc.fsu.edu/~jburkardt/data/obj/obj.html Remember to triangulate them in Blender or another 3d editing program. Every OBJ...
Continue reading »
September 17, 2014 admin Uncategorized
In this tutorial we’ll look into custom image formats. Al though you can get away with most of the image formats provided by an additional library, at some point you may want to load a custom format. Proprietary video games often have their own custom image formats. In...
Continue reading »
September 17, 2014 admin Uncategorized